These range from live-streaming events such as Fortnite’s virtual concerts, which have seen artists Travis Scott and Marshmello putting on trippy performances for millions of emoting avatars, to social spaces such as Party Worlds, designed for virtual hangouts rather than combat and destruction. But tech experts and neophyte musicians have also been speculating on the possibility of new integrations between Bandcamp’s vast catalogue of music and Epic’s cutting-edge game technology. Many independent artists, already squeezed by the collapse of physical sales and – since Covid – a long hiatus from touring, see the Bandcamp sale as another disappointment in a long tradition of indie sellouts. Now valued at $28bn, and facing its own controversies over data collection and Store exclusivity, it’s no longer a feisty underdog. But the company’s fortunes have soared in recent years after the success of Fortnite and other free-to-play games. Epic even took Apple to court – and lost, at great expense – to accuse the tech giant of monopolising the mobile gaming industry. Like Bandcamp, Epic takes a relatively small cut from developers, setting its commission at 12% compared with Apple’s 30%. During the pandemic, the San Francisco-based company earned kudos for waiving that fee on the first Friday of every month, generating millions of dollars for artists, as well as donating to racial justice campaigns including the NAACP Legal Defense Fund.Įpic has its own track record as a plucky indie, having remained largely in the hands of CEO Tim Sweeney since its founding in 1991. Since its founding in 2008, Bandcamp has become a cornerstone of the global underground music economy through its “pay-what-you-want” download structure and low commissions, taking a 15% cut of every sale.
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