![]() ![]() Damage Bonus: This determines how you multiply the item damage by your stats to reach the actual damage. ![]() IE 78/1000 would mean that out of every 1000 set items of that base item that drop, 78 of them will be this particular one. Items with Rarity are expressed as a chance out of 1000.The odds are roughly 1/1000 for Set items and 1/2000 for Unique items. It is possible to gamble Set and Unique items in v1.09+.For instance, if an item has a bonus for two items and a bonus for three items, and three items are worn, both the bonus for two items and for three items will become active. Character level (clvl): The character level you need to be to be able to wear or equip the item.Monsters must be of this level to drop the item. Item level (ilvl): Used in many in-game calculations.This armor set is one of two sets that can be fully equipped to a mercenary and only to the Iron Wolves (Act 3 Mercenary). ![]() The armor slot has also been filled with a typically sub-standard item. Isenhart’s Armory has the same problem that most Item Sets with weapons have it does not allow enough damage for any melee character to seriously consider using it for long, with a slight exception of Paladins who specialize in Holy Fire, Holy Freeze, or Holy Shock, but the lack of skill boosts means this set isn’t effective for very long for these characters either. Isenhart’s Armory Notes Isenhart’s Armory – Click to Enlarge ![]()
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